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Map Editor

The Map Editor is a built-in tool that allows end-users to create and modify map items. They can also rotate map items and resize them using the sizing and rotation handles, and relocate items on the map surface. The Map Editor's active mode determines which actions a user can perform while editing the map. You can use the corresponding editor panel buttons to switch between the Default, Transform, Edit and Create modes.

Expanded Map Editor's Panel

You can set the MapEditor.ShowEditorPanel property to true at design time using the Properties window to display the Map Editor's panel.

Use the code below to show the Editor's panel at runtime.

The following table lists the API members that allow you to manage the Map Editor's settings:

Member Description
MapControl.MapEditor Returns the Map Editor to configure its options.
MapEditor The Map Editor that allows end users to edit map vector items.
MapEditor.ShowEditorPanel Specifies whether the map editor's panel is displayed.
VectorItemsLayer.AllowEditItems Gets or sets the value specifying whether the map vector layer's items can be edited.

The Map Editor's panel contains the following buttons:

Button Description Visibility
"Undo" Cancels the last action. EditorPanelOptions.ShowUndoRedoButtons
"Redo" Restores the last canceled action. EditorPanelOptions.ShowUndoRedoButtons
"Default" Enables Default mode. EditorPanelOptions.ShowDefaultModeButton
"Transform" Activates Transform mode. EditorPanelOptions.ShowTransformModeButton
"Edit" Turns on Edit mode. EditorPanelOptions.ShowEditModeButton
"Add Pushpin" Enables "Create Pushpin" mode to create MapPushpin items. EditorPanelOptions.ShowAddPushpinButton
"Add Path" Enables "Create Path" mode to create MapPath items. EditorPanelOptions.ShowAddPathButton
"Add Polyline" Activates "Create Polyline" mode to create MapPolyline items. EditorPanelOptions.ShowAddPolylineButton
"Add Dot" Enables "Create Dot" mode to create MapDot items. EditorPanelOptions.ShowAddDotButton
"Add Ellipse" Enables "Create Ellipse" mode to create MapEllipse items. EditorPanelOptions.ShowAddEllipseButton
"Add Rectangle" Turns on "Create Rectangle" mode to create MapRectangle items. EditorPanelOptions.ShowAddRectangleButton
"Add Line" Enables "Create Line" mode to create MapLine items. EditorPanelOptions.ShowAddLineButton

Expanded Map Editor Modes

The Map editor provides the following modes that define the available map editing actions:

  • Default Mode

  • You can only view the map and cannot edit, create and transform map items when the Default mode is enabled. You can use the button to enable this mode.
  • Transform Mode

    Select the symbol to enable the Transform mode. This mode allows you to resize and rotate the selected map items using the sizing and rotation handles that appear when selecting items. You can also move map items by dragging them.

    Use the MapEditor.SetTransformMode method to enable the Transform mode from code. Refer to the Implementing Custom Map Editor UI section for more information.

  • Edit Mode

    Use the button to enable the Edit mode. It allows you to move, add, and remove item vertices to change vector map shapes. To edit a map item in this mode, select an item to display its points and perform one of the following actions:

    Action Animation Description
    Moving vertices Relocate an existing map shape's point by dragging it to a new position.
    Adding vertices To add a new vertex, hover the mouse pointer over the item's edge between two neighboring points and click where you want to insert a new vertex.
    Removing vertices Remove a map shape's point by double-clicking it.

    Note that you can only edit the following map vector items:

    Use the MapEditor.SetEditMode method to turn on Edit mode when implementing a custom map editor UI. Refer to the Implementing Custom Map Editor UI section for more information.

  • Create Mode

    Create mode allows you to add new items to the map. To create a map item, enable the Create mode using buttons on the Editor panel:

    You can add dots and pushpins by clicking at the required location. To create a complex map item, sequentially add points to form a map item. The following animation shows how to create a map path:

    Use the MapEditor.SetCreateMode method to enable the Create mode when you are developing a custom map editor UI. Refer to the Implementing Custom Map Editor UI section for more information.

Expanded Implementing Custom Map Editor UI

This section describes the Map Editor's API that allows you to design a custom map editing UI.

Switching modes

You can use the methods in the code below to activate a Map Editor mode in code.

The table below lists API members that allow you to manage the Map Editor's modes.

Member Description
MapEditor.SetTransformMode Enables the Map Editor's Transformation mode that allows applying the specified transformation to the map items.
MapItemTransform Lists transformations that can be applied to a map item.
MapEditor.SetEditMode Sets the mode that allows end users to edit map items.
MapEditor.SetCreateMode Enables the Map Editor's Create mode that allows creating items of the specified type.
CreatableMapItemKind Lists the map item types that the Map Editor can create while it is in the Create mode.
MapEditor.ResetEditMode Resets the Map Editor's edit mode.

Handling the MapItemCreating event

The MapEditor.MapItemCreating event is raised when a user creates a vector item on the map. You can handle this event to customize map item options before it is drawn. For example, the code below shows you how to draw a map item with a specified color.

The code above uses the following API members:

Member Description
MapEditor.MapItemCreating Occurs when a map item's creation is started.
MapItemCreatingEventArgs Provides data for the MapEditor.MapItemCreating event.

Map Editor's Active Layer

You can obtain the map vector layer that stores newly created items using the MapEditor.ActiveLayer property. See the code below to learn how to export active layer items to a KML file.

The code above uses the following API members:

Member Description
MapEditor.ActiveLayer Returns the layer that the Map Editor uses to store newly created map items.

Editing map items

You can edit a map item's contours by updating, inserting, or removing points. For example, the following code shows how to update map polygon point coordinates:

The following table lists members that allow you to edit a map item's contours:

Member Description
MapEditor.UpdateItemPoint Updates a map item's contour point coordinates.
MapEditor.InsertItemPoint Inserts a new point to a map item's contour.
MapEditor.RemoveItemPoint Removes a map item's contour point.

Transforming Map Items

You can apply geometric transformations such as rotation, translation and scaling to map items. The code below illustrates how to translate map items.

The following table lists methods that allow you to transform map items:

Method Description
MapEditor.TranslateItems Translates items at the specified offset.
MapEditor.ScaleItems Scales the map items.
MapEditor.RotateItems Rotates the items at the specified angle.

Undo/Redo Prior Operations

The Map control stores all actions performed by a user while editing a map. The MapEditor.Undo method allows you to reverse the most recent action, while the MapEditor.Redo method enables you to return the last canceled action. Before calling the Undo/Redo methods, check whether these operations can be performed using the MapEditor.CanUndo/MapEditor.CanRedo properties. Use the MapEditor.ClearSavedActions method to clear the saved actions collection. The Map control does not save user actions if you set the MapEditor.AllowSaveActions property to false.

Expanded See Also

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